publication list

Book Chapters:
Andersen, K., Book chapter: Making Hypothetical Technologies, in Intersecting Art and Technology in Practice: Techne/Technique/Technology, forthcoming 2016, Routledge.
Andersen, K., Book chapter: Imagining the Future Obsolete, in Real Projects for Real People Volume 3, Editor: A. Nigten, ISBN 978-90-817051-3-4, 2015.
Ryan, J., Andersen, K., Book chapter: 821 words and 20 images, in No Patent Pending, self-made performative media, iii editions with MER. Paper Kunsthalle, 2014.
Andersen, K., Book chapter: Learning as a process of becoming. In Real Projects for Real People Volume 3, Editor: A. Nigten, ISBN : 978-90-817051-2-7, 2013.
Andersen, K., Nigten, A., Book chapter: Goodwill. In Real Projects for Real People Volume 2, Editor: A. Nigten ISBN: 978-90-817051-0-3, 2012.
Andersen, K., Book chapter: Paper Clip Electronics – a process of making something simple extraordinary. In Medien Kunst Vermitteln, Editor: N. Luth and S. Himmelsbach, Edith-Ruß-Haus, 2011.
Andersen, K., Recycle-x: The Voorstraat Manual, Patching Zone, ISBN 978-90-817051-1-0, 2011.
Andersen, K., Book chapter: Working with Children. In You Can Do It, Editors: Rob Bruijnzeels and Nadia Palliser ISBN 978-90-5483-934-7, 2010.
Andersen, K., Nigten, A., Book chapters: Making as Research and Playing as Research. In Real Projects for Real People Volume 1, Editor: A. Nigten ISBN: 978-90-5662-797-3, 2010.
Andersen, K., Berzowska, J., Book chapter: Worn Technology: Altering Social Spaces. In Open 11 Hybrid Space, NAi Uitgevers, NL ISBN 90-5662-536-5 / 978-90-5662-536-8, 2006.
Andersen, K., Jacobs, M., Polazzi, L., Book chapter: Playing Games in the Emotional Space. In Funology: from Usability to Enjoyment_Blythe, M.A., Overbeeke, K., Monk, A.F. and Wright, P.C. (ed.s) Kluwer, Dordrecht, NL, 2003.

Articles and Conference Publications:
P Knees, K Andersen, S Jorda, M Hlatky, G Geiger, W Gaebele, R Kaurson, Giantsteps-progress towards developing intelligent and collaborative interfaces for music production and performance, in Proc. of Multimedia & Expo Workshops (ICMEW), 2015 IEEE, 2015 [Refereed Conference]
Andersen, K., Gibson. D., The instrument as the source of new in new music, in Proc. of RTD2015, 2015 [Refereed Conference]
Andersen, K., Grote, F., GiantSteps: Semi-Structured Conversations with Musicians, in Proc. of CHI2015, 2015 [Refereed Conference]
Grote, F., Andersen, K., Knees, P., Collaborating with Intelligent Machines: Interfaces for Creative Sound, in Proc. of CHI2015, 2015 [Refereed Conference]
Andersen, K., The Deliberate Cargocult, in Proc. of DIS2014, 2014. [Refereed Conference]
Samson, A., Andersen, K., Tassophonics: Nanotechnology as the Magical Unknown, in Proc HCII. Vienna: Springer. 2013. [Refereed Conference]
Wilde, D., Andersen, K., Postcards from a (better) future: Process as making. In Proceedings of Nordes 2013 [Refereed Conference]
Andersen K. Making Magic Machines, 10th European Academy of Design Conference – Crafting the Future. 2013. [Refereed Conference]
Andersen K. Practicing at the Unknown, Praxis, HKBU, Hong Kong. 2013 [Refereed Conference]
Mizuta T. L., Andersen K., Day in the Lab: STEIM, interactions, 2012/7/1 p. 90-93 ACM 2012 [Article]
Andersen, K., Wilde, D., Circles and Props – Making Unknown Technology, interactions, 2012/5/1 p.60-65 ACM 2012 [Article]
Andersen, K., Wilde, D., Circles and Props – Making Unknown Technology, ISEA Istanbul, http://isea2011.sabanciuniv.edu/paper/circles-and-props-making-unknown-technology, 2011. [Refereed Conference]
Wilde, D., Andersen, K. Part Science Part Magic – Analysing the OWL Outcomes. In Proceedings of The Australasian Computer Human Interaction Conference (OZCHI10). Australia. November 2010. [Refereed Conference]
Andersen, K., Wilde, D. The OWL Bodyprops Fitting Sessions. In Proc. Participatory Design Conference (PDC), Sydney, November 2010. [Refereed Conference]
Wilde, D. Andersen, K., The OWL Project Interviews. Tangible & Embedded Interaction Conference (TEI10), Cambridge, MA. January 2010. [Refereed Conference]
Wilde, D., Andersen, K., Doing things backwards: the OWL project. In Proceedings of The Australasian Computer Human Interaction Conference (OZCHI09). Melbourne, Australia. November 2009. [Refereed Conference]
Andersen, K., Black Box: Exploring Simple Electronic Interaction. In Proceedings of Tangible & Embedded Interaction Conference (TEI08) Bonn. 2008. [Refereed Conference]
Andersen, K., Fuller, M., Nigten, A., ~worn~. In proceedings of Wearable Futures Conference – Hybrid Culture in the Design and Development of Soft Technology, University of Wales, UK. September 2005. [Refereed Conference]
Andersen, K., Jacobs, M., Polazzi, L., IF ONLY: Bringing Dreams into Practice. In proceedings of the 4th International Conference on Design and Emotion, Ankara, Turkey. 2004. [Refereed Conference]
Andersen, K., ensemble: Playing with Sensors and Sound. In Proceedings of Computer Human Interaction (CHI 2004), Vienna, Austria. April 2004. [Refereed Conference]
Shiphorst, T., Andersen, K., Between Bodies: using Experience Modelling to Create Gestural Protocols for Physiological Data Transfer. Computer Human Interaction CHI 2004 fringe, Vienna, Austria. April 2004. [Refereed Conference]
Andersen, K., Hacking Wireless Game-pads In Advances in Pervasive Computing, Ferscha, A., Hoertner, H., Kotsis, G. (ed.s) Austrian Computer Society (OCG), ISBN 3-85403-176-9. 2004. [Refereed Conference]
Andersen, K., Investigating Prototypes through Play. In Advances in Pervasive Computing Ferscha, A., Hoertner, H., Kotsis, G. (ed.s) Austrian Computer Society (OCG), ISBN 3-85403-176-9. 2004. [Refereed Conference]
Andersen, K., Jacobs, M., Polazzi, L., Presence in the Emotional Space. In Proceedings of Presence 2002, Porto, Portugal, October 2002. [Refereed Conference]
Andersen, K., Holopainen, J., Wakkery, R., reGossip: Gossip and Multi-user Narratives. In Proceedings of cast01 Living in Mixed Realities (eds. Monika Fleischmann, Wolfgang Strauss) Bonn, FhG – Institut Medienkommunication & German Federal Ministry of Education and Research, pp. 251-254. [Refereed Conference]
Andersen, K., Holopainen, J., Wakkery, R., reGossip: Playing Games at Interact 2001 In Proceedings of Human-Computer Interaction – Interact’01, Tokyo, Japan. 2001. Human-Computer Interaction Interact 01 IFIP TC.13 International Conference on Human Computer Interaction (ed. Michitaka Hirose), Amsterdam, IOS Press, pp. 813-814. [Refereed Conference]
Andersen, K., Using Avatars as Tools for Navigation. In Proceedings of CAiiA Consciousness Reframed – art technology and consciousness, August 2000. [Refereed Conference]

Other Public Output:
Andersen, K., Using Props to Explore Design Futures: Making New Instruments, Position paper for the workshop; Alternate Endings: Using Fiction to Explore Design Futures at CHI2014, Vancouver.
Andersen, K., STEIM History and STEIM Methods, Patterns and Pleasure, Amsterdam, 2011. [Catalogue Text]
Andersen, K., Book chapter: Developing Your Own Hardware, In Digital Artists’ Handbook, http://www.digitalartistshandbook.org/hardware. 2007. [Magazine Article]
Andersen, K., Game Play and Naïve Understandings of Electronics, In Reader for Fast Machines Slow Bodies Conference, Taipei, Taiwan. 2007. [Catalogue Text]
Andersen, K., Playing It Out. In Reader for Wearable Turbulence Seminar at the Dutch Electronic Arts Festival (DEAF) 2004. [Catalogue Text]
Andersen, K., It Felt Like Clownsparkles. In Interactions Volume 11, Issue 5 September + October 2004, ISSN:1072-5520 , 2004. [Magazine Article]
Czegledy, N., Second Skin. The art of smart garments. Interviews with Joanna Berzowska, Katherine Moriwaki and Kristina Andersen. The Inter-Society for the Electronic Arts – ISEA Newsletter #96, ISSN 1488-3635 #96, March – April 2004 [Magazine Article]
Andersen, K., Jacobs, M., Polazzi, L., Faraway Project Report, http://projectsfinal.interaction-ivrea.it/web/description/summer_01.html, Ivrea, ,June 2002. [Project Report]
Andersen, K., Holopainen, J., Wakkary, R., Re:Gossip (2000). E-Culture Fair, Virtueel Platform, Amsterdam, Netherlands. [Catalogue Text]
Andersen, K., Holopainen, J., Wakkary, R., Re:Gossip, a Social System of Gossip (1999). Computers and Fun Conference, Bristol. UK, Interfaces (ed. Andrew Monk), No. 42 Spring 2000, pp 10-16. [Magazine Article]

In addition the work is described and discussed in the following books:
Tacit Engagement, by Satinder Gill, Springer (October 2015) ISBN: 9783319216195
In the Bubble: Designing in a Complex World by John Thackara, MIT Press (April 1, 2005) ISBN: 0262201577
Design Research: Methods and Perspectives by Brenda Laurel, MIT Press (October 1, 2003) ISBN: 0262122634